Learn the simple steps to create a new level (or map) in Unreal Engine, providing a blank canvas for your game's environment and design.
Navigate to the main menu bar at the top-left of the Unreal Engine editor and click on File.
From the File dropdown menu, choose the New Level... option. This will open a dialog window with several template options.
Select a starting template for your level. For a completely blank canvas, choose Empty Level. For a scene with basic lighting and a floor, select the Basic template.
Click the Create button. Your new, unsaved level will open in the editor. Immediately save it by going to File > Save Current Level As... or by pressing Ctrl + S. Name your level and save it in your project's `Content` folder.
Pro Tips for Managing Your Levels
Create a dedicated folder (e.g., `Content/Maps`) in your Content Browser to keep all your level files organized and easy to find.
You can set your new level as the default map that loads when you open the editor or start the game. Go to Edit > Project Settings > Maps & Modes to configure this.
If you're new to Unreal Engine, the Basic template is highly recommended as it includes essential lighting actors like a Directional Light and Sky Light.
Get into the habit of saving your work often. Use the keyboard shortcut Ctrl + S to quickly save your current level and avoid losing progress.
Explore other Unreal Engine guides and shortcuts