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How to Import Assets into Unreal Engine ?

Learn the essential methods for importing assets like 3D models, textures, and audio into your Unreal Engine project to start building your game world.

Click the 'Import' button in the Content Browser or drag and drop files.

How to Import Assets into Unreal Engine

1

Open the Content Browser

Locate the Content Browser tab, which is typically found at the bottom of the main editor window. This is where all your project assets are managed.

2

Choose a Folder

Navigate to the folder where you want to add your new asset. It's good practice to create folders (e.g., 'Meshes', 'Textures') to keep your project organized. Right-click in an empty space and select New Folder to create one.

3

Click the Import Button

In the Content Browser, click the green + Add / Import button and then select Import to... from the dropdown menu. This will open your system's file explorer.

4

Select Your Asset File(s)

Browse your computer's files, select the asset(s) you wish to import (e.g., an .fbx, .png, or .wav file), and click Open.

5

Adjust Import Settings

An options window may appear depending on the asset type. For most common assets like static meshes or textures, the default settings are usually sufficient. Click Import or Import All to proceed.

6

Save the New Asset

Your new asset will appear in the Content Browser, often with an asterisk (*) indicating it's unsaved. Right-click the asset and select Save, or use the Save All button (Ctrl + Shift + S) to save all changes.

💡 Pro Tips

Tips for a Smoother Import Workflow

Use Drag and Drop

For a quicker method, simply drag asset files from your computer's file explorer and drop them directly into the desired folder in the Content Browser.

🗂️

Organization is Key

Maintain a clean project by establishing a clear folder structure from the start. Separate assets by type (e.g., 'Materials', 'Blueprints', 'Audio') to find them easily later.

🔄

Reimporting Assets

If you modify an asset file outside of Unreal Engine, you don't need to delete and re-import it. Just right-click the asset in the Content Browser and choose Reimport to update it with your changes.

🔗

Importing FBX Files

When importing an .fbx file, Unreal Engine can automatically create and link materials and textures if they are included in the file or located in the same source folder.

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